#Nioh pc pro controller full#
Would have to go back to settings and flick it back to full screen then borderless window to get it to lock back at 60 until it locked at 37 again. Borderless window option is great but randomly locked frame rate at 37 to me for some reason. It's going to be a sore spot for some PC gamers which is totally justified, this is now a PC game after all. The lack of proper K&M support (you can do things with the keyboard such as navigate menus, move, ready bow, probably more but I didn't check all of it, was accidental while trying to alt-tab and the like), but mouse doesn't seem to work, at least for me) didn't bother me since I play these sorts of games with a controller anyway. At max settings this game is more taxing than DOOM 2016 at max settings, it isn't nearly as impressive in any facet, the tech requirements for a good experience are nothing but the result of lousy optimization. I'm currently running an i7-7700k with a GTX1070 and 16gb of DDR4 RAM. The game is definitely more demanding than it needs to be. So it's best not editting and just sticking with an existing one.
To boot sometimes the custom control scheme randomly reverts back to the original you editted, while playing, then can switch back. You can customize controller inputs, but some of these buttons are multibinds that aren't shown on the button mapping screen, so when you change that button some of the multibind goes to the new button and some of it sticks on the old one. This isn't a title that aimed to achieve that. In ways this is more fluid than Souls in other ways it carries over a lot of overdrawn animation garbage that is really frustrating, I prefer tight responsive controls in games like this, I keep hoping a developer will take the Souls formula and evolve on it by making it more twitch instead of those slow swampy trudge kind of feeling. The boss fights in this are obviously going to be the 3D Gaiden style where they can turn on dimes so you need to dodge within the. Sometimes the game just seems to forget that something got shot at a guy. I know it isn't registering at all because when it hits armor and does no damage there's an indicator of that.
There are some issues with point blank shots with a ranged weapon when the reticle target has changed to "targetted" failing to register as a hit but still alerting enemy/enemies to your presence. I've wasted enough time in my life on games with crappy difficulty curves due to improper testing and poor design vision being touted as intentional old-school difficulty. There are some issues with point blank shots with a ranged weapon when the reticle target has changed to "targetted" failing to register as a hit but still alerting enemy/enemies Abridged version of my Steam review.